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CES 2018: Black Box VR wants to make gamers fit , II HTC Vive 2 to be unveiled at CES 2018? Teaser suggests so ,II HTC teases new Vive VR headset with improved display ahead of CES 2018


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CES 2018: HTC might show off a new version of Vive VR headset with an improved display on January 8. (Image credit: HTC)
HTC has started teasing a new version of its Vive virtual reality headset, which is likely to be showcased on January 8 at CES 2018 in Las Vegas.  The teased image, posted by HTC on Twitter, hints at a modified version  Vive VR headset with an improved display. The image shows “New Year’s” out of focus, while the word “Resolution” is bold and sharp.
It isn’t hard to guess that the new version of the Vive headset will feature an improved display.  The current-generation Vive headset, which was launched at Mobile World Congress (MWC) 2015, features two 2160 x 1200 display. There’s a high chance to see a 4K-resolution Vive headset at CES 2018, although this is just a mere speculation at this point. A 4K-ready Vive headset will feature two displays,  each of which offers 1920 x 2133 at 90Hz. The displays then bring the combined resolution to 3,844 x 2,133. To support a 4K-enabled Virtual reality headset, however, users may need to invest in a more powerful PC to get the desired experience.
Time and again it has been reported that the company is working on a follow-up to the Vive headset, which will be two years old in February. Apparently, the successor to the Vive headset is codenamed ‘Oasis’. Rumours of the Vive 2 were first leaked in December 2016, a mere few days ahead of CES 2017. HTC has remained silence about its plans to launch the Vive 2 in 2018.
 

The Vive headset has been HTC’s most talked-about product in recent years. The headset has got critical acclaim from the press and consumers alike. Back in August last year, HTC announced a $200 (or approx Rs 12,655)  price cut on the Vive headset, bringing the price down to $599 (or approx Rs 37,901). At the time of launch, HTC Vive cost a hefty $799 (or approx Rs 50,556). HTC is selling its Vive VR headset in India at a price of Rs 76,990.
A HTC Vive 2 has been touted since late 2016, but this is the first indication of an actual new headset. And considering the current model has been around for almost two years, it's due an upgrade.

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Unfortunately, it's unlikely to be the much-fabled wireless full HTC Vive- the company has recently released the mobile-platform based HTC Vive Focus in China, with shipping starting this month, and that's about as wire-free as we expect from the manufacturer for now.
Instead, it is likely the new HTC Vive headset will sport a 4K resolution screen, making the VR experience sharper and clearer. The current Vive display is 2160 x 1200, offering 1080 x 1200 pixels per eye. A 4K display will offer a 3840 x 2160 pixel resolution, so 1920 x 2160 per eye - over three times the pixel density.

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We wait to see whether this is a true HTC Vive 2 in name or just an incremental upgrade - certainly, the image in the teaser looks similar to the current model. We shall soon find out as the announcement is planned for 8 January.
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  11. Man using VR gym kitImage copyrightBLACK BOX VR
    Image captionBlack Box believes virtual reality will help make gym exercise more "addictive"
    Start-up Black Box VR has developed a full body work-out in the form of a 30-minute virtual reality experience.
    It uses a bespoke resistance training machine and an HTC Vive headset. The entire set-up is about the size of a family bathroom.
    It is one of several innovations at the CES tech show in Las Vegas to propose mixing VR and fitness training.
    But one expert said the firm would need to address safety concerns for the idea to be a success.
    The Idaho-based firm's solution involves participants entering a virtual arena, where they compete against an avatar and, eventually, one another.
    The firm's founders, Ryan DeLuca and Preston Lewis, were also behind the successful fitness empire bodybuilding.com.

    Exercise and repeat

    Black Box VR's business plan is to open boutique gyms across the US, in which each member will enter their own "black box" space for the gamified work-out, which will track their progress.
    More from CES 2018:
    An at-home version of the equipment could be developed in the future, the firm said.
    "Most people stop going [to the gym] after a couple of weeks so adherence is something that's a critical factor of what we're trying to solve," general manager Jim Bradbury told the BBC.
    Woman using VR gym kitImage copyrightBLACK BOX VR
    Image captionBlack Box VR says its use of a dynamic resistance gym kit creates an immersive experience as users do not need to make manual adjustments
    One VR-industry watcher said the idea had potential, but had concerns.
    "Human beings in general find it hard to retain the habit of exercise and there's been many attempts to try and make it more appealing - so, VR makes sense from the perspective of trying to make the gym less boring," said J P Gownder from the consultancy Forrester.
    "But the cost of the equipment is going to make it an expensive get-up.
    "And will it be safe enough for people to use?
    "I'm not aware of the Vive having been stress-tested for this kind of use, and [Black Box VR] is going to need to prove that it has taken account of impact on the body of using the headset during strenuous exercise."

    Weight loss

    Job Stauffer, a former games developer who now works with the VR Health Institute - who is helping Black Box VR with promotional activities at CES - says he has personally benefited from virtual reality.
    He told the BBC he had lost more than 82lb (37kg) playing such games in addition to improving his diet.
    "Late in 2016, I was probably the unhealthiest I'd ever been in my life, well over 300 pounds," he said.
    "And I started playing games on HTC Vive and Oculus and I started to notice that wow, like I'm sweating I'm getting the best workout I've ever had."
    VR controllers
    Image captionThe VR controllers are designed to be "hands-free" to let users grip gym equipment
    Mr Stauffer said he started by playing the indie game Sound Boxing, which he described as "Guitar Hero for the arms".
    He said he then moved onto Space Pirate Trainer, which he compared with using an elliptical machine - or cross-trainer - in terms of calories burned.
    The VR Health Institute is now developing a Pan European Game Information (Pegi)-style rating system for games to grade them according to their activity level, he added.
    "A lot of people in the games business work an incredible amount of hours and often don't get the time that they need to take care of themselves," he said.
    "At the same time playing games is a sedentary experience but VR changes all of that - that room-scale experiences are engaging your body in full."
    Virtual reality and fitness is a small but growing market.
    At last year's CES a firm called Icaros showed off a cradle that simulated flight while giving users a work out as they planked their way across a mountain range.
    At this year's event a Czech start-up, Sense Arena, is promoting the use of VR to train athletes to play ice hockey, basketball and football. It suggests the tech could ultimately lead to fewer injuries during matches.
    Meanwhile at the VR Fit gym in Columbus, Ohio, members can already work out with a virtual reality personal trainer for $60 (£44) per session.
    Presentational grey line

    Analysis


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    Zoe Kleinman in Black Box VR

    By Zoe Kleinman, Las Vegas

    In my two-minute demonstration, I chest-pressed my way to victory in front of a crowd in a huge virtual arena, punching out bowling balls of fire and, inexplicably, large green birds as I pulled the machine, with more resistance piling on at every repetition.
    I was rewarded with a virtual sweat band in a prize box and aching biceps for the rest of the afternoon.
    There was no noticeable latency between my action and the action I saw in VR, and the graphics, while a bit strange, were immersive. It certainly beat watching rolling news programmes in the gym with the sound down.
    The demo appears to have been designed with male testers in mind - the reps were heavy, and the only available profile to compete against was a macho avatar called Razer wearing green armour.
    But the firm was at pains to point out to me that ultimately people could compete against each other, and that other computer-based avatars would also be developed.
    Of course the concept of getting fit while playing a game is as old as sport itself, and Black Box has been developed by people who are already very motivated by fitness.
    After my brief experience I couldn't say whether it would hold my attention in the long run. But on the other hand, neither has my gym membership.

    Related Topics

    • CES 2018
    • Exercise
    • Virtual reality
    • CES 2018: Black Box VR wants to make gamers fit , II HTC Vive 2 to be unveiled at CES 2018? Teaser suggests so ,II HTC teases new Vive VR headset with improved display ahead of CES 2018

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