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Bluehole has released the third patch for the PC version of PlayerUnknown’s Battlegrounds and similarly to the previous patch, this new update further improves the game’s client performance. Bluehole has implemented multiple pre-match starting areas which will most probably improve overall performance.
Since there will be multiple pre-match starting areas, the game will not display simultaneously its massive amount of players on screen. Theoretically, this will lead to noticeable performance improvements in the game’s starting area.
Bluehole is also looking into the mediocre airplane performance and promises to also address it in a future patch.
This third patch for PlayerUnknown’s Battlegrounds will also come with a new security (anti-cheat) measure.
This patch is currently available on the test server and will go live on the public server in a few days. Below you can find its complete changelog.
PlayerUnknown’s Battlegrounds Patch #3 Release Notes:
Gameplay

  • Introduced multiple pre-match starting areas on both maps in order to optimize the server and game client performance
    • Removed weapons on starting island before the match start
  • Removed weapons on starting island before the match start

Language

  • Applied new Russian, Japanese and Chinese (simplified/traditional) fonts

Bug fixes

  • Fixed the issue where players were able to slide-jump from prone





  • PlayerUnknown's Battlegrounds is making changes to its delightfully chaotic pre-match meet-ups in an effort to improve performance and reduce the strain on its servers.
    Battlegrounds is somewhat known for its wonky performance issues, and developer Bluehole has pledged to do everything it can to improve the situation. As part of its latest update efforts, players will no longer spawn together at the same starting location before a match. Instead, according to the developer's most recent Steam Community post, multiple pre-match gathering areas have now been introduced on both maps to spread out players.
    It doesn't stop there though; Bluehole has also removed weapons on the starting island before a match - all of which means that there'll likely be considerably less of Battlegrounds' wonderfully/obnoxiously ridiculous pre-game chaos (as briefly immortalised in the video above) before the serious business of frantically killing everyone gets underway.
    "Lots of interaction among multiple players in such a small area had a high impact on the servers", explained the developer. As a result of the latest changes, however, "the performance, both server and client-side, has improved."
    Bluehole also noted that it will shortly begin testing a new anti-cheat security measure. The system is still in development, but the studio is keen to begin "gathering some data regarding its stability and compatibility" as soon as possible.
    Any and all security improvements are likely to be appreciated by Battlegrounds players, given the proliferation of cheaters looking to spoil everyone's fun in-game.

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